AI Insights · Timothy · July 2024
Top 5 City Building Games Performance in Oceania Q2 2024
Discover the performance trends of the top 5 city-building games in Oceania during Q2 2024, including their weekly downloads, revenue, and active users.
In the second quarter of 2024, the top five city-building games on the unified platform in Oceania showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
States Builder: Trade Empire from SayGames LTD saw consistent weekly revenue, peaking at around $1.8K in the last week of April. Weekly downloads fluctuated, reaching a high of 4.8K in late April and maintaining a steady trend of approximately 4.3K in June. The game’s weekly active users increased from 7.2K at the start of April to 9.6K by the end of June.
SimCity BuildIt by Electronic Arts experienced a peak in weekly revenue of $32K in early April, tapering to around $27K by the end of June. The game’s weekly downloads were relatively stable, averaging around 2K. Weekly active users saw a slight decline from 26.6K to 24.1K over the quarter.
Idle Town Master - Pixel Game from Digital Things showed a significant rise in weekly revenue, starting at $834 in late April and reaching around $4.2K in mid-May. Weekly downloads peaked at 2.8K at the end of April, with a steady average of around 1.9K in June. Weekly active users, however, declined from a peak of 1.7K in early May to below 900 by the end of June.
Isekai:Slow Life by Mars Era Limited maintained strong weekly revenue, peaking at $39.7K in early April and gradually decreasing to around $27K by the end of June. Weekly downloads showed a steep decline from 2.6K in late April to just below 500 by late June. Despite this, weekly active users remained relatively high, peaking at 19.5K in late April and maintaining around 18.9K by the end of June.
The Simpsons™: Tapped Out, another title from Electronic Arts, saw fluctuations in weekly revenue, peaking at $21K in early June. Weekly downloads were stable, averaging around 1.2K. Weekly active users remained consistent, averaging around 5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.